forked from mirror/OpenTTD
(svn r25835) -Change: Increase the total number of object types from 256 to 64000.
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@@ -24,7 +24,7 @@ static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a play
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static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NUM_OBJECTS = 256; ///< Number of supported objects overall
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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/** Unique identifier for an object. */
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