forked from mirror/OpenTTD
(svn r11818) -Codechange: split player.h into smaller pieces.
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@@ -5,7 +5,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "player.h"
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#include "player_func.h"
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#include "table/sprites.h"
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#include "variables.h"
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#include "thread.h"
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@@ -22,6 +22,7 @@
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#include "map_func.h"
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#include "date_func.h"
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#include "core/random_func.hpp"
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#include "engine.h"
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void GenerateClearTile();
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void GenerateIndustries();
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