(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.

-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
This commit is contained in:
rubidium
2008-06-03 08:04:35 +00:00
parent 4b4e73c1dd
commit abf2b0efc3
9 changed files with 73 additions and 111 deletions

View File

@@ -538,18 +538,15 @@ DEF_CONSOLE_CMD(ConStatus)
DEF_CONSOLE_CMD(ConServerInfo)
{
const NetworkGameInfo *gi;
if (argc == 0) {
IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'");
IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
return true;
}
gi = &_network_game_info;
IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max);
IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max);
IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max);
IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), _settings_client.network.max_companies);
IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
return true;
}