forked from mirror/OpenTTD
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
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@@ -1,3 +1,6 @@
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#ifndef TREE_LAND_H
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#define TREE_LAND_H
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static const SpriteID _tree_sprites_1[4] = {
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0x118D,
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0x11A0,
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@@ -5,6 +8,9 @@ static const SpriteID _tree_sprites_1[4] = {
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0x11C6,
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};
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static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
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static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
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static const byte _tree_layout_xy[4][8] = {
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{9, 3, 1, 8, 0, 0, 8, 9},
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{4, 4, 9, 1, 6, 9, 0, 9},
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@@ -211,3 +217,6 @@ static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {
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{ 0x716, 0x716, 0x6f3, 0x6ec}, /* 30 */
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{ 0x716, 0x701, 0x6fa, 0x716}, /* 31 */
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};
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#endif /* TREE_LAND_H */
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