(svn r2492) Remove some pointless casts and fix some nearby indentation

This commit is contained in:
tron
2005-06-27 06:57:24 +00:00
parent 78fed52627
commit ab7b8b50e3
10 changed files with 59 additions and 95 deletions

View File

@@ -445,7 +445,7 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
u = NULL;
FOR_ALL_VEHICLES(w) {
if (w->type == VEH_Train && w->tile == (TileIndex)tile &&
if (w->type == VEH_Train && w->tile == tile &&
w->subtype == TS_Free_Car && w->engine_type == engine) {
u = GetLastVehicleInChain(w);
break;
@@ -457,7 +457,7 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
dir = _map5[tile] & 3;
v->direction = (byte)(dir*2+1);
v->tile = (TileIndex)tile;
v->tile = tile;
x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
@@ -633,7 +633,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
dir = _map5[tile] & 3;
v->direction = (byte)(dir*2+1);
v->tile = (TileIndex)tile;
v->tile = tile;
v->owner = _current_player;
v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
v->y_pos = (y |= _vehicle_initial_y_fract[dir]);