Codechange: Replaced SmallVector::[Begin|End]() with std alternatives

This commit is contained in:
Henry Wilson
2019-02-17 11:20:52 +00:00
committed by PeterN
parent 297fd3dda3
commit ab711e6942
75 changed files with 464 additions and 555 deletions

View File

@@ -52,10 +52,10 @@ static void UpdateWaypointOrder(Order *o)
{
if (!o->IsType(OT_GOTO_WAYPOINT)) return;
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->index != o->GetDestination()) continue;
for (OldWaypoint &wp : _old_waypoints) {
if (wp.index != o->GetDestination()) continue;
o->SetDestination((DestinationID)wp->new_index);
o->SetDestination((DestinationID)wp.new_index);
return;
}
}
@@ -71,25 +71,25 @@ void MoveWaypointsToBaseStations()
* id which was stored in m4 is now saved as a grf/id reference in the
* waypoint struct. */
if (IsSavegameVersionBefore(SLV_17)) {
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->delete_ctr != 0) continue; // The waypoint was deleted
for (OldWaypoint &wp : _old_waypoints) {
if (wp.delete_ctr != 0) continue; // The waypoint was deleted
/* Waypoint indices were not added to the map prior to this. */
_m[wp->xy].m2 = (StationID)wp->index;
_m[wp.xy].m2 = (StationID)wp.index;
if (HasBit(_m[wp->xy].m3, 4)) {
wp->spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp->xy].m4 + 1);
if (HasBit(_m[wp.xy].m3, 4)) {
wp.spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp.xy].m4 + 1);
}
}
} else {
/* As of version 17, we recalculate the custom graphic ID of waypoints
* from the GRF ID / station index. */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
for (OldWaypoint &wp : _old_waypoints) {
StationClass* stclass = StationClass::Get(STAT_CLASS_WAYP);
for (uint i = 0; i < stclass->GetSpecCount(); i++) {
const StationSpec *statspec = stclass->GetSpec(i);
if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp->grfid && statspec->grf_prop.local_id == wp->localidx) {
wp->spec = statspec;
if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp.grfid && statspec->grf_prop.local_id == wp.localidx) {
wp.spec = statspec;
break;
}
}
@@ -99,19 +99,19 @@ void MoveWaypointsToBaseStations()
if (!Waypoint::CanAllocateItem(_old_waypoints.size())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING);
/* All saveload conversions have been done. Create the new waypoints! */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
Waypoint *new_wp = new Waypoint(wp->xy);
new_wp->town = wp->town;
new_wp->town_cn = wp->town_cn;
new_wp->name = wp->name;
for (OldWaypoint &wp : _old_waypoints) {
Waypoint *new_wp = new Waypoint(wp.xy);
new_wp->town = wp.town;
new_wp->town_cn = wp.town_cn;
new_wp->name = wp.name;
new_wp->delete_ctr = 0; // Just reset delete counter for once.
new_wp->build_date = wp->build_date;
new_wp->owner = wp->owner;
new_wp->build_date = wp.build_date;
new_wp->owner = wp.owner;
new_wp->string_id = STR_SV_STNAME_WAYPOINT;
TileIndex t = wp->xy;
if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
TileIndex t = wp.xy;
if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp.index) {
/* The tile might've been reserved! */
bool reserved = !IsSavegameVersionBefore(SLV_100) && HasBit(_m[t].m5, 4);
@@ -122,13 +122,13 @@ void MoveWaypointsToBaseStations()
SetRailStationReservation(t, reserved);
if (wp->spec != NULL) {
SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
if (wp.spec != NULL) {
SetCustomStationSpecIndex(t, AllocateSpecToStation(wp.spec, new_wp, true));
}
new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
}
wp->new_index = new_wp->index;
wp.new_index = new_wp->index;
}
/* Update the orders of vehicles */
@@ -189,15 +189,15 @@ static void Load_WAYP()
static void Ptrs_WAYP()
{
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
SlObject(wp, _old_waypoint_desc);
for (OldWaypoint &wp : _old_waypoints) {
SlObject(&wp, _old_waypoint_desc);
if (IsSavegameVersionBefore(SLV_12)) {
wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0;
wp.town = ClosestTownFromTile(wp.xy, UINT_MAX);
} else if (IsSavegameVersionBefore(SLV_122)) {
/* Only for versions 12 .. 122 */
if (!Town::IsValidID(wp->town_index)) {
if (!Town::IsValidID(wp.town_index)) {
/* Upon a corrupted waypoint we'll likely get here. The next step will be to
* loop over all Ptrs procs to NULL the pointers. However, we don't know
* whether we're in the NULL or "normal" Ptrs proc. So just clear the list
@@ -206,10 +206,10 @@ static void Ptrs_WAYP()
_old_waypoints.clear();
SlErrorCorrupt("Referencing invalid Town");
}
wp->town = Town::Get(wp->town_index);
wp.town = Town::Get(wp.town_index);
}
if (IsSavegameVersionBefore(SLV_84)) {
wp->name = CopyFromOldName(wp->string_id);
wp.name = CopyFromOldName(wp.string_id);
}
}
}