Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)

This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
This commit is contained in:
2023-11-06 20:29:35 +00:00
committed by GitHub
parent 737775f834
commit ab535c0a86
73 changed files with 174 additions and 173 deletions

View File

@@ -2144,7 +2144,7 @@ bool AfterLoadGame()
/* Delete small ufos heading for non-existing vehicles */
for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
if (v->subtype == 2 /* ST_SMALL_UFO */ && v->state != 0) {
const Vehicle *u = Vehicle::GetIfValid(static_cast<uint32_t>(v->dest_tile));
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile.base());
if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
delete v;
}