forked from mirror/OpenTTD
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement to use .base() means the conversion is still explicit.
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@@ -2144,7 +2144,7 @@ bool AfterLoadGame()
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/* Delete small ufos heading for non-existing vehicles */
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for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
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if (v->subtype == 2 /* ST_SMALL_UFO */ && v->state != 0) {
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const Vehicle *u = Vehicle::GetIfValid(static_cast<uint32_t>(v->dest_tile));
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const Vehicle *u = Vehicle::GetIfValid(v->dest_tile.base());
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if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
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delete v;
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}
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