forked from mirror/OpenTTD
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
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@@ -8,6 +8,7 @@
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void TileLoop_Water(TileIndex tile);
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawCanalWater(TileIndex tile);
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void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
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#endif /* WATER_H */
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