(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner

This commit is contained in:
glx
2007-12-19 02:41:25 +00:00
parent b8196d36e7
commit a9dafdff48
3 changed files with 3 additions and 2 deletions

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@@ -1908,7 +1908,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
MakeWaterOrCanalDependingOnSurroundings(tile, GetTileOwner(tile));
MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);