(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.

-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
This commit is contained in:
frosch
2011-01-31 20:44:15 +00:00
parent 67a5cd0b18
commit a97d52a29a
17 changed files with 242 additions and 97 deletions

View File

@@ -234,7 +234,7 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
if (st->dock_tile != INVALID_TILE) {
return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
} else {
this->IncrementOrderIndex();
this->IncrementRealOrderIndex();
return 0;
}
}
@@ -480,7 +480,7 @@ static void ShipController(Ship *v)
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
v->IncrementOrderIndex();
v->IncrementRealOrderIndex();
v->current_order.MakeDummy();
} else {
/* Non-buoy orders really need to reach the tile */
@@ -500,7 +500,7 @@ static void ShipController(Ship *v)
v->BeginLoading();
} else { // leave stations without docks right aways
v->current_order.MakeLeaveStation();
v->IncrementOrderIndex();
v->IncrementRealOrderIndex();
}
}
}