forked from mirror/OpenTTD
Fix: Violation of strict weak ordering in engine value/running cost sorter
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@@ -300,7 +300,7 @@ static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUI
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* since we want consistent sorting.
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* since we want consistent sorting.
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* Also if both have no power then sort with reverse of running cost to simulate
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* Also if both have no power then sort with reverse of running cost to simulate
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* previous sorting behaviour for wagons. */
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* previous sorting behaviour for wagons. */
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if (v_a == 0 && v_b == 0) return !EngineRunningCostSorter(a, b);
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if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
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if (v_a == v_b) return EngineNumberSorter(a, b);
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if (v_a == v_b) return EngineNumberSorter(a, b);
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return _engine_sort_direction != (v_a < v_b);
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return _engine_sort_direction != (v_a < v_b);
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}
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}
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