forked from mirror/OpenTTD
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
This commit is contained in:
56
intro_gui.c
56
intro_gui.c
@@ -19,23 +19,23 @@ static void ShowSelectTutorialWindow()
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*/
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
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//{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
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//{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WIDGETS_END},
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};
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@@ -177,11 +177,11 @@ int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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static const Widget _ask_abandon_game_widgets[] = {
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{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
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{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
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{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END},
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};
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@@ -197,7 +197,7 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
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SetDParam(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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SetDParam(0, STR_OSNAME_MORPHOS);
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#elif defined(__AMIGA__)
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#elif defined(__AMIGA__)
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SetDParam(0, STR_OSNAME_AMIGAOS);
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#elif defined(__OS2__)
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SetDParam(0, STR_OSNAME_OS2);
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@@ -239,11 +239,11 @@ void AskExitGame()
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static const Widget _ask_quit_game_widgets[] = {
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{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
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{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
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{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END},
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};
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