forked from mirror/OpenTTD
(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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44
fios.h
44
fios.h
@@ -3,6 +3,50 @@
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#ifndef FIOS_H
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#define FIOS_H
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/* Deals with finding savegames */
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typedef struct {
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byte type;
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uint64 mtime;
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char title[64];
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char name[256 - 12 - 64];
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} FiosItem;
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enum {
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FIOS_TYPE_DRIVE = 0,
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FIOS_TYPE_PARENT = 1,
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FIOS_TYPE_DIR = 2,
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FIOS_TYPE_FILE = 3,
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FIOS_TYPE_OLDFILE = 4,
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FIOS_TYPE_SCENARIO = 5,
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FIOS_TYPE_OLD_SCENARIO = 6,
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FIOS_TYPE_DIRECT = 7,
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FIOS_TYPE_INVALID = 255,
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};
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/* Variables to display file lists */
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extern FiosItem *_fios_list; // defined in misc_gui.c
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extern int _fios_num; // defined in fios.c, read_only version of _fios_count
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extern int _saveload_mode; // defined in misc_gui.c
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int mode);
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int mode);
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// Free the list of savegames
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void FiosFreeSavegameList(void);
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// Browse to. Returns a filename w/path if we reached a file.
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char *FiosBrowseTo(const FiosItem *item);
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// Return path, free space and stringID
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StringID FiosGetDescText(const char **path, uint32 *total_free);
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// Delete a name
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bool FiosDelete(const char *name);
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// Make a filename from a name
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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// Allocate a new FiosItem
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FiosItem *FiosAlloc(void);
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int CDECL compare_FiosItems(const void *a, const void *b);
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/* Implementation of opendir/readdir/closedir for Windows */
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#if defined(WIN32)
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#include <windows.h>
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