forked from mirror/OpenTTD
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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@@ -64,7 +64,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
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case 0xAD: return GB(t->ratings[7], 8, 8);
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case 0xAE: return t->have_ratings;
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case 0xB2: return t->statues;
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case 0xB6: return t->num_houses;
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case 0xB6: return ClampToU16(t->num_houses);
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case 0xB9: return t->growth_rate;
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case 0xBA: return ClampToU16(t->new_max_pass);
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case 0xBB: return GB(ClampToU16(t->new_max_pass), 8, 8);
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