(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)

This commit is contained in:
frosch
2011-07-10 13:04:04 +00:00
parent d4dbe95274
commit a7f7a97825
6 changed files with 127 additions and 81 deletions

View File

@@ -134,8 +134,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Depot *depot = new Depot(tile);
depot->build_date = _date;
MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1);
MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
MakeDefaultName(depot);
@@ -426,16 +426,17 @@ static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
}
case WATER_TILE_LOCK: {
static const TileIndexDiffC _lock_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
static const TileIndexDiffC _lock_tomiddle_offs[][DIAGDIR_END] = {
/* NE SE SW NW */
{ { 0, 0}, {0, 0}, { 0, 0}, {0, 0} }, // LOCK_PART_MIDDLE
{ {-1, 0}, {0, 1}, { 1, 0}, {0, -1} }, // LOCK_PART_LOWER
{ { 1, 0}, {0, -1}, {-1, 0}, {0, 1} }, // LOCK_PART_UPPER
};
if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
if (_current_company == OWNER_WATER) return CMD_ERROR;
/* move to the middle tile.. */
return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetSection(tile)]), flags);
return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
}
case WATER_TILE_DEPOT:
@@ -641,8 +642,8 @@ static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dts
/** Draw a lock tile. */
static void DrawWaterLock(const TileInfo *ti)
{
int section = GetSection(ti->tile);
const DrawTileSprites &dts = _lock_display_data[section];
int part = GetLockPart(ti->tile);
const DrawTileSprites &dts = _lock_display_data[part][GetLockDirection(ti->tile)];
/* Draw ground sprite. */
SpriteID image = dts.ground.sprite;
@@ -670,7 +671,7 @@ static void DrawWaterLock(const TileInfo *ti)
if (base == 0) {
/* If no custom graphics, use defaults. */
base = SPR_LOCK_BASE;
uint8 z_threshold = section >= 8 ? 8 : 0;
uint8 z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
zoffs = ti->z > z_threshold ? 24 : 0;
}
@@ -681,7 +682,7 @@ static void DrawWaterLock(const TileInfo *ti)
static void DrawWaterDepot(const TileInfo *ti)
{
DrawWaterClassGround(ti);
DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotAxis(ti->tile)][GetShipDepotPart(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
}
static void DrawRiverWater(const TileInfo *ti)
@@ -773,9 +774,9 @@ static void DrawTile_Water(TileInfo *ti)
}
}
void DrawShipDepotSprite(int x, int y, int image)
void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
{
const DrawTileSprites &dts = _shipdepot_display_data[image];
const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));