(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.

This commit is contained in:
celestar
2006-03-29 16:30:26 +00:00
parent 9c96bcb997
commit a7d8ad0004
42 changed files with 2258 additions and 122 deletions

View File

@@ -1238,6 +1238,75 @@ bool AfterLoadGame(void)
}
}
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle* v;
uint i;
TileIndex t;
bool make_elrail = false;
for (i = 0; i < lengthof(_engines); i++) {
Engine* e = GetEngine(i);
if (e->type == VEH_Train &&
(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
e->railtype++;
}
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train) {
RailType rt = GetEngine(v->engine_type)->railtype;
v->u.rail.railtype = rt;
if (rt == RAILTYPE_ELECTRIC) make_elrail = true;
}
}
/* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
for (t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
if (GetRailType(t) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
break;
case MP_STREET:
if (IsLevelCrossing(t) && (GetRailTypeCrossing(t) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m4, 0, 4, 1);
break;
case MP_STATION:
if (_m[t].m5 < 8 && (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m3, 0, 4, 1);
break;
case MP_TUNNELBRIDGE:
if (GB(_m[t].m5, 4, 4) == 0) { // tunnel?
if (GB(_m[t].m5, 2, 2) == 0) { // railway tunnel?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
}
} else {
if (GB(_m[t].m5, 1, 2) == 0) { // railway bridge?
if (GB(_m[t].m5, 6, 1) == 0) { // bridge ending?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
} else {
if (GB(_m[t].m3, 4, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 4, 4, 1);
}
}
if ((_m[t].m5 & 0xF8) == 0xE0) { // bridge middle part with rails below?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
}
}
break;
default:
break;
}
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v);
}
}
/* In version 16.1 of the savegame a player can decide if trains, which get
* replaced, shall keep their old length. In all prior versions, just default
* to false */