forked from mirror/OpenTTD
(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the 192-256-magic of vehicle movement.
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@@ -734,7 +734,8 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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/* Adjust distance moved by plane speed setting */
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if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed;
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if (!(v->direction & 1)) spd = spd * 3 / 4;
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/* Convert direction-indepenent speed into direction-dependent speed. (old movement method) */
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spd = v->GetOldAdvanceSpeed(spd);
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spd += v->progress;
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v->progress = (byte)spd;
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