forked from mirror/OpenTTD
(svn r15521) -Codechange: add helper function to get the display tractive effort of a vehicle.
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@@ -512,11 +512,10 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const
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static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
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{
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const Engine *e = GetEngine(engine_number);
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uint weight = e->GetDisplayWeight();
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/* Purchase Cost - Engine weight */
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SetDParam(0, e->GetCost());
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SetDParam(1, weight);
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SetDParam(1, e->GetDisplayWeight());
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DrawString(x, y, STR_PURCHASE_INFO_COST_WEIGHT, TC_FROMSTRING);
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y += 10;
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@@ -528,7 +527,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons
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/* Max tractive effort - not applicable if old acceleration or maglev */
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if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) {
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SetDParam(0, (weight * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256);
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SetDParam(0, e->GetDisplayMaxTractiveEffort());
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DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
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y += 10;
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}
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