forked from mirror/OpenTTD
(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
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@@ -80,7 +80,7 @@ void InitializeVehiclesGuiList()
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void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
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{
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Player *p = GetPlayer(_local_player);
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byte type = GetEngine(e)->type;
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VehicleType type = GetEngine(e)->type;
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uint num_engines = GetGroupNumEngines(_local_player, id_g, e);
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if (num_engines == 0 || p->num_engines[e] == 0) {
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@@ -175,7 +175,7 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
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{
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EngineID e;
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EngineID selected_engine = INVALID_ENGINE;
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byte type = w->window_number;
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VehicleType type = (VehicleType)w->window_number;
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byte i = draw_left ? 0 : 1;
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EngineList *list = &WP(w, replaceveh_d).list[i];
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