(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...

This commit is contained in:
2008-02-04 11:28:12 +00:00
parent 2588879c6d
commit a528dc89c7
5 changed files with 23 additions and 19 deletions

View File

@@ -80,7 +80,7 @@ void InitializeVehiclesGuiList()
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Player *p = GetPlayer(_local_player);
byte type = GetEngine(e)->type;
VehicleType type = GetEngine(e)->type;
uint num_engines = GetGroupNumEngines(_local_player, id_g, e);
if (num_engines == 0 || p->num_engines[e] == 0) {
@@ -175,7 +175,7 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
{
EngineID e;
EngineID selected_engine = INVALID_ENGINE;
byte type = w->window_number;
VehicleType type = (VehicleType)w->window_number;
byte i = draw_left ? 0 : 1;
EngineList *list = &WP(w, replaceveh_d).list[i];