forked from mirror/OpenTTD
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
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@@ -381,16 +381,18 @@ static void MakeSingleHouseBigger(TileIndex tile)
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IncHouseConstructionTick(tile);
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if (GetHouseConstructionTick(tile) != 0) return;
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const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
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/* Check and/or */
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if (HasBit(GetHouseSpecs(GetHouseType(tile))->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
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if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
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if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
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if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res);
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}
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if (IsHouseCompleted(tile)) {
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/* Now that construction is complete, we can add the population of the
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* building to the town. */
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ChangePopulation(GetTownByTile(tile), GetHouseSpecs(GetHouseType(tile))->population);
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ChangePopulation(GetTownByTile(tile), hs->population);
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SetHouseConstructionYear(tile, _cur_year);
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}
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MarkTileDirtyByTile(tile);
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