forked from mirror/OpenTTD
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -11,12 +11,13 @@
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/** The define of a TarList. */
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struct TarListEntry {
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const char *filename;
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const char *dirname;
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/* MSVC goes copying around this struct after initialisation, so it tries
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* to free filename, which isn't set at that moment... but because it
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* initializes the variable with garbage, it's going to segfault. */
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TarListEntry() : filename(NULL) {}
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~TarListEntry() { free((void*)this->filename); }
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TarListEntry() : filename(NULL), dirname(NULL) {}
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~TarListEntry() { free((void*)this->filename); free((void*)this->dirname); }
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};
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struct TarFileListEntry {
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