forked from mirror/OpenTTD
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -308,7 +308,7 @@ static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits ex
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/* check track/slope combination */
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if ((f_new == FOUNDATION_INVALID) ||
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((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes || _is_old_ai_company))) {
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((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes))) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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@@ -790,7 +790,6 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
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*/
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if (tileh != SLOPE_FLAT && (
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_is_old_ai_company ||
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!_settings_game.construction.build_on_slopes ||
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IsSteepSlope(tileh) ||
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!CanBuildDepotByTileh(dir, tileh)
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