forked from mirror/OpenTTD
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -25,6 +25,7 @@
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#include "settings_type.h"
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#include "newgrf_storage.h"
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#include "water.h"
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#include "blitter/factory.hpp"
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#include "tilehighlight_func.h"
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#include "saveload/saveload.h"
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@@ -298,7 +299,7 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
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_gw.thread = NULL;
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}
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if (_network_dedicated ||
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0 ||
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(_gw.thread = ThreadObject::New(&_GenerateWorld, NULL)) == NULL) {
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DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
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_gw.threaded = false;
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