(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

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/* $Id$ */
/** @file ai_gamesettings.hpp Everything to read game settings. */
#ifndef AI_GAMESETTINGS_HPP
#define AI_GAMESETTINGS_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**
* Class that handles all game settings related functions.
*
* @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions
* that rely on the settings as OpenTTD stores them in savegame and
* openttd.cfg. No guarantees can be given on the long term validity,
* consistency and stability of the names, values and value ranges.
* Using these settings can be dangerous and could cause issues in
* future versions. To make sure that a setting still exists in the
* current version you have to run AIGameSettings::IsValid before
* accessing it.
*
* @note The names of the setting for AIGameSettings::IsValid and
* AIGameSettings::GetValue are the same ones as those that are shown by
* the list_patches command in the in-game console. Settings that are
* string based are NOT supported and AIGAmeSettings::IsValid will return
* false for them. These settings will not be supported either because
* they have no relevance for the AI (default client names, server IPs,
* etc.).
*/
class AIGameSettings : public AIObject {
public:
static const char *GetClassName() { return "AIGameSettings"; }
/**
* Is the given game setting a valid setting for this instance of OpenTTD?
* @param setting The setting to check for existence.
* @warning Results of this function are not governed by the API. This means
* that a setting that previously existed can be gone or has
* changed it's name.
* @note Results achieved in the past offer no gurantee for the future.
* @return True if and only if the setting is valid.
*/
static bool IsValid(const char *setting);
/**
* Gets the value of the game setting.
* @param setting The setting to get the value of.
* @pre IsValid(setting).
* @warning Results of this function are not governed by the API. This means
* that the value of settings may be out of the expected range. It
* also means that a setting that previously existed can be gone or
* has changed it's name/characteristics.
* @note Results achieved in the past offer no gurantee for the future.
* @return The value for the setting.
*/
static int32 GetValue(const char *setting);
/**
* Checks whether the given vehicle-type is disabled for AIs.
* @param vehicle_type The vehicle-type to check.
* @return True if the vehicle-type is disabled.
*/
static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
};
#endif /* AI_GAMESETTINGS_HPP */