forked from mirror/OpenTTD
Codechange: rename byte to uint8_t (#12308)
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@@ -820,7 +820,7 @@ struct GameOptionsWindow : Window {
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case WID_GO_BASE_SFX_VOLUME:
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case WID_GO_BASE_MUSIC_VOLUME: {
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byte &vol = (widget == WID_GO_BASE_MUSIC_VOLUME) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
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uint8_t &vol = (widget == WID_GO_BASE_MUSIC_VOLUME) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
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if (ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, 0, INT8_MAX, vol)) {
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if (widget == WID_GO_BASE_MUSIC_VOLUME) {
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MusicDriver::GetInstance()->SetVolume(vol);
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@@ -1224,13 +1224,13 @@ struct SettingFilter {
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/** Data structure describing a single setting in a tab */
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struct BaseSettingEntry {
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byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
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byte level; ///< Nesting level of this setting entry
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uint8_t flags; ///< Flags of the setting entry. @see SettingEntryFlags
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uint8_t level; ///< Nesting level of this setting entry
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BaseSettingEntry() : flags(0), level(0) {}
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virtual ~BaseSettingEntry() = default;
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virtual void Init(byte level = 0);
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virtual void Init(uint8_t level = 0);
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virtual void FoldAll() {}
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virtual void UnFoldAll() {}
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virtual void ResetAll() = 0;
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@@ -1268,13 +1268,13 @@ struct SettingEntry : BaseSettingEntry {
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SettingEntry(const char *name);
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void Init(byte level = 0) override;
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void Init(uint8_t level = 0) override;
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void ResetAll() override;
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uint Length() const override;
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uint GetMaxHelpHeight(int maxw) override;
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bool UpdateFilterState(SettingFilter &filter, bool force_visible) override;
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void SetButtons(byte new_val);
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void SetButtons(uint8_t new_val);
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protected:
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void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override;
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@@ -1295,7 +1295,7 @@ struct SettingsContainer {
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return item;
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}
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void Init(byte level = 0);
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void Init(uint8_t level = 0);
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void ResetAll();
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void FoldAll();
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void UnFoldAll();
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@@ -1318,7 +1318,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
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SettingsPage(StringID title);
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void Init(byte level = 0) override;
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void Init(uint8_t level = 0) override;
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void ResetAll() override;
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void FoldAll() override;
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void UnFoldAll() override;
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@@ -1343,7 +1343,7 @@ protected:
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* Initialization of a setting entry
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* @param level Page nesting level of this entry
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*/
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void BaseSettingEntry::Init(byte level)
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void BaseSettingEntry::Init(uint8_t level)
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{
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this->level = level;
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}
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@@ -1453,7 +1453,7 @@ SettingEntry::SettingEntry(const char *name)
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* Initialization of a setting entry
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* @param level Page nesting level of this entry
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*/
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void SettingEntry::Init(byte level)
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void SettingEntry::Init(uint8_t level)
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{
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BaseSettingEntry::Init(level);
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this->setting = GetSettingFromName(this->name)->AsIntSetting();
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@@ -1470,7 +1470,7 @@ void SettingEntry::ResetAll()
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* @param new_val New value for the button flags
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* @see SettingEntryFlags
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*/
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void SettingEntry::SetButtons(byte new_val)
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void SettingEntry::SetButtons(uint8_t new_val)
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{
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assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
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this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
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@@ -1627,7 +1627,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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* Initialization of an entire setting page
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* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
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*/
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void SettingsContainer::Init(byte level)
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void SettingsContainer::Init(uint8_t level)
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{
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for (auto &it : this->entries) {
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it->Init(level);
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@@ -1785,7 +1785,7 @@ SettingsPage::SettingsPage(StringID title)
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* Initialization of an entire setting page
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* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
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*/
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void SettingsPage::Init(byte level)
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void SettingsPage::Init(uint8_t level)
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{
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BaseSettingEntry::Init(level);
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SettingsContainer::Init(level + 1);
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@@ -2907,7 +2907,7 @@ void ShowGameSettings()
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* @param clickable_left is the left button clickable?
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* @param clickable_right is the right button clickable?
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*/
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void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
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void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
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{
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
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