Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -820,7 +820,7 @@ struct GameOptionsWindow : Window {
case WID_GO_BASE_SFX_VOLUME:
case WID_GO_BASE_MUSIC_VOLUME: {
byte &vol = (widget == WID_GO_BASE_MUSIC_VOLUME) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
uint8_t &vol = (widget == WID_GO_BASE_MUSIC_VOLUME) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
if (ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, 0, INT8_MAX, vol)) {
if (widget == WID_GO_BASE_MUSIC_VOLUME) {
MusicDriver::GetInstance()->SetVolume(vol);
@@ -1224,13 +1224,13 @@ struct SettingFilter {
/** Data structure describing a single setting in a tab */
struct BaseSettingEntry {
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
byte level; ///< Nesting level of this setting entry
uint8_t flags; ///< Flags of the setting entry. @see SettingEntryFlags
uint8_t level; ///< Nesting level of this setting entry
BaseSettingEntry() : flags(0), level(0) {}
virtual ~BaseSettingEntry() = default;
virtual void Init(byte level = 0);
virtual void Init(uint8_t level = 0);
virtual void FoldAll() {}
virtual void UnFoldAll() {}
virtual void ResetAll() = 0;
@@ -1268,13 +1268,13 @@ struct SettingEntry : BaseSettingEntry {
SettingEntry(const char *name);
void Init(byte level = 0) override;
void Init(uint8_t level = 0) override;
void ResetAll() override;
uint Length() const override;
uint GetMaxHelpHeight(int maxw) override;
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override;
void SetButtons(byte new_val);
void SetButtons(uint8_t new_val);
protected:
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override;
@@ -1295,7 +1295,7 @@ struct SettingsContainer {
return item;
}
void Init(byte level = 0);
void Init(uint8_t level = 0);
void ResetAll();
void FoldAll();
void UnFoldAll();
@@ -1318,7 +1318,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
SettingsPage(StringID title);
void Init(byte level = 0) override;
void Init(uint8_t level = 0) override;
void ResetAll() override;
void FoldAll() override;
void UnFoldAll() override;
@@ -1343,7 +1343,7 @@ protected:
* Initialization of a setting entry
* @param level Page nesting level of this entry
*/
void BaseSettingEntry::Init(byte level)
void BaseSettingEntry::Init(uint8_t level)
{
this->level = level;
}
@@ -1453,7 +1453,7 @@ SettingEntry::SettingEntry(const char *name)
* Initialization of a setting entry
* @param level Page nesting level of this entry
*/
void SettingEntry::Init(byte level)
void SettingEntry::Init(uint8_t level)
{
BaseSettingEntry::Init(level);
this->setting = GetSettingFromName(this->name)->AsIntSetting();
@@ -1470,7 +1470,7 @@ void SettingEntry::ResetAll()
* @param new_val New value for the button flags
* @see SettingEntryFlags
*/
void SettingEntry::SetButtons(byte new_val)
void SettingEntry::SetButtons(uint8_t new_val)
{
assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
@@ -1627,7 +1627,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsContainer::Init(byte level)
void SettingsContainer::Init(uint8_t level)
{
for (auto &it : this->entries) {
it->Init(level);
@@ -1785,7 +1785,7 @@ SettingsPage::SettingsPage(StringID title)
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsPage::Init(byte level)
void SettingsPage::Init(uint8_t level)
{
BaseSettingEntry::Init(level);
SettingsContainer::Init(level + 1);
@@ -2907,7 +2907,7 @@ void ShowGameSettings()
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
{
int colour = GetColourGradient(button_colour, SHADE_DARKER);
Dimension dim = NWidgetScrollbar::GetHorizontalDimension();