forked from mirror/OpenTTD
Codechange: rename byte to uint8_t (#12308)
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@@ -65,7 +65,7 @@ extern std::atomic<bool> _exit_game;
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extern bool _save_config;
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/** Modes of pausing we've got */
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enum PauseMode : byte {
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enum PauseMode : uint8_t {
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PM_UNPAUSED = 0, ///< A normal unpaused game
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PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
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PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
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