forked from mirror/OpenTTD
(svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
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4
town.h
4
town.h
@@ -47,9 +47,9 @@ struct Town {
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// Amount of food and paper that was transported. Actually a bit mask would be enough.
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uint16 act_food;
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uint16 act_paper;
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uint16 act_water;
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uint16 new_act_food;
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uint16 new_act_paper;
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uint16 new_act_water;
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// Time until we rebuild a house.
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byte time_until_rebuild;
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