forked from mirror/OpenTTD
(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
This commit is contained in:
28
settings.c
28
settings.c
@@ -823,6 +823,33 @@ static const SettingDesc patch_player_settings[] = {
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{"window_snap_radius", SDT_UINT8, (void*)10, &_patches.window_snap_radius, NULL},
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/* New Path Finding */
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{"new_pathfinding_all", SDT_BOOL, (void*)false, &_patches.new_pathfinding_all, NULL},
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/* When a red signal is encountered, a small detour can be made around
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* it. This specifically occurs when a track is doubled, in which case
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* the detour is typically 2 tiles. It is also often used at station
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* entrances, when there is a choice of multiple platforms. If we take
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* a typical 4 platform station, the detour is 4 tiles. To properly
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* support larger stations we increase this value.
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* We want to prevent that trains that want to leave at one side of a
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* station, leave through the other side, turn around, enter the
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* station on another platform and exit the station on the right side
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* again, just because the sign at the right side was red. If we take
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* a typical 5 length station, this detour is 10 or 11 tiles (not
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* sure), so we set the default penalty at 10 (the station tile
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* penalty will further prevent this */
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{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
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/* When a train plans a route over a station tile, this penalty is
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* applied. We want that trains plan a route around a typical, 4x5
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* station, which means two tiles to the right, and two tiles back to
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* the left around it, or 5 tiles of station through it. If we assign
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* a penalty of 1 tile for every station tile passed, the route will
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* be around it.
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*/
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{"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL},
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{"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL},
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{"autorenew", SDT_BOOL, (void*)false, &_patches.autorenew, NULL},
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{"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL},
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{"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL},
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@@ -864,6 +891,7 @@ const SettingDesc patch_settings[] = {
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{"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL},
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{"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL},
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{"realistic_acceleration",SDT_BOOL, (void*)false, &_patches.realistic_acceleration, NULL},
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{"forbid_90_deg", SDT_BOOL, (void*)false, &_patches.forbid_90_deg, NULL},
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{"improved_load", SDT_BOOL, (void*)false, &_patches.improved_load, NULL},
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{"max_trains", SDT_UINT8, (void*)80, &_patches.max_trains, NULL},
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