forked from mirror/OpenTTD
(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
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19
landscape.c
19
landscape.c
@@ -721,25 +721,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
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));
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}
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// This function checks if we add addx/addy to tile, if we
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// do wrap around the edges. For example, tile = (10,2) and
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// addx = +3 and addy = -4. This function will now return
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// TILE_WRAPPED, because the y is wrapped. This is needed in
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// for example, farmland. When the tile is not wrapped,
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// the result will be tile + TILE_XY(addx, addy)
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uint TileAddWrap(TileIndex tile, int addx, int addy)
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{
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uint x, y;
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x = TileX(tile) + addx;
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y = TileY(tile) + addy;
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// Are we about to wrap?
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if (x < MapMaxX() && y < MapMaxY())
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return tile + TILE_XY(addx, addy);
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return TILE_WRAPPED;
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}
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bool IsValidTile(uint tile)
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{
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return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX());
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