forked from mirror/OpenTTD
(svn r2762) Simplify a loop, remove an unused variable and add many consts
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6
sprite.h
6
sprite.h
@@ -140,17 +140,17 @@ struct DeterministicSpriteGroupRange {
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/* This takes value (probably of the variable specified in the group) and
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* chooses corresponding SpriteGroup accordingly to the given
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* DeterministicSpriteGroup. */
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struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value);
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SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value);
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/* Get value of a common deterministic SpriteGroup variable. */
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int GetDeterministicSpriteValue(byte var);
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/* This takes randomized bitmask (probably associated with
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* vehicle/station/whatever) and chooses corresponding SpriteGroup
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* accordingly to the given RandomizedSpriteGroup. */
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SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits);
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SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits);
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/* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask
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* of random bits to be reseeded, or zero if there were no triggers matched
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* (then they are |ed to @waiting_triggers instead). */
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byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
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byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
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#endif
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