forked from mirror/OpenTTD
(svn r20749) -Fix: allow overbuilding objects with buoys and ship depots
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@@ -100,7 +100,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
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if (!HasTileWaterClass(tile) || !IsTileOnWater(tile) || !HasTileWaterClass(tile2) || !IsTileOnWater(tile2)) {
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return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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}
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@@ -111,14 +111,24 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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WaterClass wc1 = GetWaterClass(tile);
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WaterClass wc2 = GetWaterClass(tile2);
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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bool add_cost = !IsWaterTile(tile);
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CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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if (add_cost) {
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cost.AddCost(ret);
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}
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add_cost = !IsWaterTile(tile2);
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ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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if (add_cost) {
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cost.AddCost(ret);
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}
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if (flags & DC_EXEC) {
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Depot *depot = new Depot(tile);
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@@ -131,7 +141,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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MakeDefaultName(depot);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
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return cost;
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}
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void MakeWaterKeepingClass(TileIndex tile, Owner o)
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