forked from mirror/OpenTTD
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
This commit is contained in:
@@ -234,7 +234,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
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}
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// Send a chat-packet over the network
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg)
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
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{
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//
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// Packet: CLIENT_CHAT
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@@ -244,6 +244,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
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// uint8: Destination Type (see network_data.h, DestType);
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// uint32: Destination CompanyID/Client-identifier
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// String: Message (max NETWORK_CHAT_LENGTH)
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// uint64: Some arbitrary number
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//
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Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
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@@ -252,6 +253,8 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
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p->Send_uint8 (type);
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p->Send_uint32(dest);
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p->Send_string(msg);
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p->Send_uint64(data);
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MY_CLIENT->Send_Packet(p);
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}
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@@ -299,17 +302,15 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
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}
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// Send an quit-packet over the network
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
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{
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//
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// Packet: CLIENT_QUIT
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// Function: The client is quiting the game
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// Data:
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// String: leave-message
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//
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Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
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p->Send_string(leavemsg);
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MY_CLIENT->Send_Packet(p);
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}
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@@ -405,7 +406,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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if (ci != NULL) {
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if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
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// Client name changed, display the change
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", name);
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
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} else if (playas != ci->client_playas) {
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// The client changed from client-player..
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// Do not display that for now
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@@ -708,6 +709,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
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ClientID client_id = (ClientID)p->Recv_uint32();
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bool self_send = p->Recv_bool();
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p->Recv_string(msg, NETWORK_CHAT_LENGTH);
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int64 data = p->Recv_uint64();
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ci_to = NetworkFindClientInfoFromClientID(client_id);
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if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
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@@ -742,21 +744,17 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
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}
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if (ci != NULL)
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NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), self_send, name, "%s", msg);
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NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), self_send, name, msg, data);
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return NETWORK_RECV_STATUS_OKAY;
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}
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
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{
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char str[100];
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NetworkClientInfo *ci;
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ClientID client_id = (ClientID)p->Recv_uint32();
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GetNetworkErrorMsg(str, (NetworkErrorCode)p->Recv_uint8(), lastof(str));
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ci = NetworkFindClientInfoFromClientID(client_id);
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NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
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if (ci != NULL) {
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, "%s", str);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
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delete ci;
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}
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@@ -767,15 +765,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
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{
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char str[100];
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NetworkClientInfo *ci;
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ClientID client_id = (ClientID)p->Recv_uint32();
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p->Recv_string(str, lengthof(str));
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ci = NetworkFindClientInfoFromClientID(client_id);
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if (ci != NULL) {
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, "%s", str);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, STR_NETWORK_CLIENT_LEAVING);
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delete ci;
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} else {
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DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id);
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@@ -793,7 +789,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
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NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
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if (ci != NULL)
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NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name, "");
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NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
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InvalidateWindow(WC_CLIENT_LIST, 0);
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@@ -929,7 +925,7 @@ void NetworkUpdateClientName()
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SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name);
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} else {
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if (NetworkFindName(_settings_client.network.client_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.client_name);
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
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strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
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NetworkUpdateClientInfo(CLIENT_ID_SERVER);
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}
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@@ -937,9 +933,9 @@ void NetworkUpdateClientName()
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}
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}
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg)
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
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{
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SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg);
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SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg, data);
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}
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void NetworkClientSetPassword(const char *password)
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