forked from mirror/OpenTTD
(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.
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@@ -346,7 +346,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
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HASBIT(_transparent_opt, TO_HOUSES)
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);
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} else {
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, HASBIT(_transparent_opt, TO_HOUSES));
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}
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}
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}
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