forked from mirror/OpenTTD
(svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed.
This commit is contained in:
@@ -106,156 +106,156 @@ public:
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* @see _command_proc_table
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*/
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enum {
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CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
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CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
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CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
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CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
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CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
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CMD_BUILD_BRIDGE = 5, ///< build a bridge
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CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
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CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
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CMD_BUILD_SIGNALS = 8, ///< build a signal
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CMD_REMOVE_SIGNALS = 9, ///< remove a signal
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CMD_TERRAFORM_LAND = 10, ///< terraform a tile
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CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
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CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
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CMD_BUILD_TUNNEL = 13, ///< build a tunnel
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CMD_BUILD_RAILROAD_TRACK, ///< build a rail track
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CMD_REMOVE_RAILROAD_TRACK, ///< remove a rail track
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CMD_BUILD_SINGLE_RAIL, ///< build a single rail track
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CMD_REMOVE_SINGLE_RAIL, ///< remove a single rail track
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CMD_LANDSCAPE_CLEAR, ///< demolish a tile
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CMD_BUILD_BRIDGE, ///< build a bridge
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CMD_BUILD_RAILROAD_STATION, ///< build a railroad station
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CMD_BUILD_TRAIN_DEPOT, ///< build a train depot
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CMD_BUILD_SIGNALS, ///< build a signal
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CMD_REMOVE_SIGNALS, ///< remove a signal
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CMD_TERRAFORM_LAND, ///< terraform a tile
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CMD_PURCHASE_LAND_AREA, ///< purchase a tile
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CMD_SELL_LAND_AREA, ///< sell a bought tile before
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CMD_BUILD_TUNNEL, ///< build a tunnel
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CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
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CMD_CONVERT_RAIL = 15, ///< convert a rail type
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CMD_REMOVE_FROM_RAILROAD_STATION, ///< remove a tile station
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CMD_CONVERT_RAIL, ///< convert a rail type
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CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
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CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint
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CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
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CMD_BUILD_TRAIN_WAYPOINT, ///< build a waypoint
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CMD_RENAME_WAYPOINT, ///< rename a waypoint
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CMD_REMOVE_TRAIN_WAYPOINT, ///< remove a waypoint
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CMD_BUILD_ROAD_STOP = 21, ///< build a road stop
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CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop
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CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one)
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CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one)
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CMD_BUILD_ROAD = 25, ///< build a "half" road
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CMD_REMOVE_ROAD = 26, ///< remove a "half" road
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CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot
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CMD_BUILD_ROAD_STOP, ///< build a road stop
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CMD_REMOVE_ROAD_STOP, ///< remove a road stop
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CMD_BUILD_LONG_ROAD, ///< build a complete road (not a "half" one)
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CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one)
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CMD_BUILD_ROAD, ///< build a "half" road
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CMD_REMOVE_ROAD, ///< remove a "half" road
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CMD_BUILD_ROAD_DEPOT, ///< build a road depot
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CMD_BUILD_AIRPORT = 29, ///< build an airport
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CMD_BUILD_AIRPORT, ///< build an airport
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CMD_BUILD_DOCK = 30, ///< build a dock
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CMD_BUILD_DOCK, ///< build a dock
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CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
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CMD_BUILD_BUOY = 32, ///< build a buoy
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CMD_BUILD_SHIP_DEPOT, ///< build a ship depot
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CMD_BUILD_BUOY, ///< build a buoy
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CMD_PLANT_TREE = 33, ///< plant a tree
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CMD_PLANT_TREE, ///< plant a tree
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CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle
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CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot)
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CMD_BUILD_RAIL_VEHICLE, ///< build a rail vehicle
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CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
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CMD_START_STOP_TRAIN = 36, ///< start or stop a train
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CMD_START_STOP_TRAIN, ///< start or stop a train
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CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon
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CMD_SELL_RAIL_WAGON, ///< sell a rail wagon
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CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot
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CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal
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CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around
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CMD_SEND_TRAIN_TO_DEPOT, ///< send a train to a depot
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CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal
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CMD_REVERSE_TRAIN_DIRECTION, ///< turn a train around
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CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load)
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CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one
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CMD_DELETE_ORDER = 44, ///< delete an order
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CMD_INSERT_ORDER = 45, ///< insert a new order
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CMD_MODIFY_ORDER, ///< modify an order (like set full-load)
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CMD_SKIP_TO_ORDER, ///< skip an order to the next of specific one
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CMD_DELETE_ORDER, ///< delete an order
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CMD_INSERT_ORDER, ///< insert a new order
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CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
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CMD_CHANGE_SERVICE_INT, ///< change the server interval of a vehicle
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CMD_BUILD_INDUSTRY = 47, ///< build a new industry
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CMD_BUILD_INDUSTRY, ///< build a new industry
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CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
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CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
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CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
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CMD_BUILD_COMPANY_HQ, ///< build the company headquarter
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CMD_SET_PLAYER_FACE, ///< set the face of the player/company
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CMD_SET_PLAYER_COLOR, ///< set the color of the player/company
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CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
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CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
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CMD_INCREASE_LOAN, ///< increase the loan from the bank
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CMD_DECREASE_LOAN, ///< decrease the loan from the bank
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CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
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CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine
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CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
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CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
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CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
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CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
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CMD_RENAME_STATION = 58, ///< rename a station
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CMD_NAME_VEHICLE, ///< rename a whole vehicle
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CMD_RENAME_ENGINE, ///< rename a engine (in the engine list)
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CMD_CHANGE_COMPANY_NAME, ///< change the company name
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CMD_CHANGE_PRESIDENT_NAME, ///< change the president name
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CMD_RENAME_STATION, ///< rename a station
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CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
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CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
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CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
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CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
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CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
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CMD_SELL_AIRCRAFT, ///< sell an aircraft
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CMD_START_STOP_AIRCRAFT, ///< start/stop an aircraft
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CMD_BUILD_AIRCRAFT, ///< build an aircraft
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CMD_SEND_AIRCRAFT_TO_HANGAR, ///< send an aircraft to a hanger
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CMD_REFIT_AIRCRAFT, ///< refit the cargo space of an aircraft
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CMD_PLACE_SIGN = 65, ///< place a sign
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CMD_RENAME_SIGN = 66, ///< rename a sign
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CMD_PLACE_SIGN, ///< place a sign
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CMD_RENAME_SIGN, ///< rename a sign
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CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
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CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
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CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
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CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
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CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
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CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
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CMD_BUILD_ROAD_VEH, ///< build a road vehicle
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CMD_START_STOP_ROADVEH, ///< start/stop a road vehicle
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CMD_SELL_ROAD_VEH, ///< sell a road vehicle
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CMD_SEND_ROADVEH_TO_DEPOT, ///< send a road vehicle to the depot
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CMD_TURN_ROADVEH, ///< turn a road vehicle around
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CMD_REFIT_ROAD_VEH, ///< refit the cargo space of a road vehicle
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CMD_PAUSE = 73, ///< pause the game
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CMD_PAUSE, ///< pause the game
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CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
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CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
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CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
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CMD_BUY_SHARE_IN_COMPANY, ///< buy a share from a company
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CMD_SELL_SHARE_IN_COMPANY, ///< sell a share from a company
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CMD_BUY_COMPANY, ///< buy a company which is bankrupt
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CMD_BUILD_TOWN = 77, ///< build a town
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CMD_BUILD_TOWN, ///< build a town
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CMD_RENAME_TOWN = 80, ///< rename a town
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CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
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CMD_RENAME_TOWN, ///< rename a town
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CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
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CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
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CMD_SET_ROAD_DRIVE_SIDE, ///< set the side where the road vehicles drive
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CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
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CMD_CHANGE_DIFFICULTY_LEVEL, ///< change the difficult of a game (each setting for it own)
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CMD_START_STOP_SHIP = 86, ///< start/stop a ship
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CMD_SELL_SHIP = 87, ///< sell a ship
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CMD_BUILD_SHIP = 88, ///< build a new ship
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CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
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CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
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CMD_START_STOP_SHIP, ///< start/stop a ship
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CMD_SELL_SHIP, ///< sell a ship
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CMD_BUILD_SHIP, ///< build a new ship
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CMD_SEND_SHIP_TO_DEPOT, ///< send a ship to a depot
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CMD_REFIT_SHIP, ///< refit the cargo space of a ship
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CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" )
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CMD_CLONE_ORDER = 99, ///< clone (and share) an order
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CMD_CLEAR_AREA = 100, ///< clear an area
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CMD_ORDER_REFIT, ///< change the refit informaction of an order (for "goto depot" )
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CMD_CLONE_ORDER, ///< clone (and share) an order
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CMD_CLEAR_AREA, ///< clear an area
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CMD_MONEY_CHEAT = 102, ///< do the money cheat
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CMD_BUILD_CANAL = 103, ///< build a canal
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CMD_MONEY_CHEAT, ///< do the money cheat
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CMD_BUILD_CANAL, ///< build a canal
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CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
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CMD_LEVEL_LAND = 105, ///< level land
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CMD_PLAYER_CTRL, ///< used in multiplayer to create a new player etc.
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CMD_LEVEL_LAND, ///< level land
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CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
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CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
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CMD_BUILD_LOCK = 108, ///< build a lock
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CMD_REFIT_RAIL_VEHICLE, ///< refit the cargo space of a train
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CMD_RESTORE_ORDER_INDEX, ///< restore vehicle order-index and service interval
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CMD_BUILD_LOCK, ///< build a lock
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CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
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CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
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CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging)
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CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging)
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CMD_GIVE_MONEY = 113, ///< give money to an other player
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CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
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CMD_GIVE_MONEY, ///< give money to an other player
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CMD_CHANGE_PATCH_SETTING, ///< change a patch setting
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CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
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CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
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CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
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CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
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CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
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CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
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CMD_CLONE_VEHICLE, ///< clone a vehicle
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CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot)
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CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot
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CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot
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CMD_CREATE_GROUP = 120, ///< create a new group
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CMD_DELETE_GROUP = 121, ///< delete a group
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CMD_RENAME_GROUP = 122, ///< rename a group
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CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
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CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
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CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
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CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
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CMD_CREATE_GROUP, ///< create a new group
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CMD_DELETE_GROUP, ///< delete a group
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CMD_RENAME_GROUP, ///< rename a group
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CMD_ADD_VEHICLE_GROUP, ///< add a vehicle to a group
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CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing
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CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group
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CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group
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CMD_MOVE_ORDER = 127, ///< move an order
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CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
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CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
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CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
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CMD_MOVE_ORDER, ///< move an order
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CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle
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CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable)
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CMD_AUTOFILL_TIMETABLE, ///< autofill the timetable
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};
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/**
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