forked from mirror/OpenTTD
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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@@ -207,7 +207,6 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
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VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts
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NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
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void CSleep(int milliseconds);
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#endif /* ENABLE_NETWORK */
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