(svn r1322) -Add: banning system (mostly tnx to guru3)

A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
This commit is contained in:
truelight
2005-01-02 12:03:43 +00:00
parent 5d06584545
commit a11f46fed4
9 changed files with 160 additions and 13 deletions

View File

@@ -219,7 +219,8 @@ static void NetworkClientError(byte res, NetworkClientState *cs) {
default: errorno = NETWORK_ERROR_GENERAL;
}
// This means we fucked up and the server closed the connection
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL) {
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL &&
res != NETWORK_RECV_STATUS_SERVER_BANNED) {
SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
// Dequeue all commands before closing the socket
@@ -615,6 +616,8 @@ static void NetworkAcceptClients(void)
#else
LONG sin_len; // for some reason we need a 'LONG' under MorphOS
#endif
int i;
bool banned;
// Should never ever happen.. is it possible??
assert(_listensocket != INVALID_SOCKET);
@@ -639,6 +642,33 @@ static void NetworkAcceptClients(void)
{int b = 1; setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));}
#endif
/* Check if the client is banned */
banned = false;
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL)
continue;
if (sin.sin_addr.s_addr == inet_addr(_network_ban_list[i])) {
Packet *p = NetworkSend_Init(PACKET_SERVER_BANNED);
DEBUG(net, 1)("[NET] Banned ip tried to join (%s), refused", _network_ban_list[i]);
p->buffer[0] = p->size & 0xFF;
p->buffer[1] = p->size >> 8;
send(s, p->buffer, p->size, 0);
closesocket(s);
free(p);
banned = true;
break;
}
}
/* If this client is banned, continue with next client */
if (banned)
continue;
cs = NetworkAllocClient(s);
if (cs == NULL) {
// no more clients allowed?
@@ -844,15 +874,15 @@ void NetworkAddServer(const byte *b)
* by the function that generates the config file. */
void NetworkRebuildHostList()
{
int i=0;
int i = 0;
NetworkGameList *item = _network_game_list;
while (item != NULL && i!=lengthof(_network_host_list)) {
while (item != NULL && i != lengthof(_network_host_list)) {
if (item->manually)
_network_host_list[i++] = strdup(item->info.hostname);
item = item->next;
}
for (; i<lengthof(_network_host_list); i++) {
for (; i < lengthof(_network_host_list); i++) {
_network_host_list[i] = strdup("");
}
}
@@ -1262,10 +1292,10 @@ void NetworkStartUp(void)
DEBUG(net, 3) ("[NET][Core] Starting network...");
#if defined(__MORPHOS__) || defined(__AMIGA__)
/*
/*
* IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_
* network related function, else: crash.
*/
*/
{
DEBUG(misc,3) ("[NET][Core] Loading bsd socket library");
if (!(SocketBase = OpenLibrary("bsdsocket.library", 4))) {
@@ -1291,7 +1321,7 @@ void NetworkStartUp(void)
#endif // __AMIGA__
}
#endif // __MORPHOS__ / __AMIGA__
// Network is available
_network_available = true;
_network_dedicated = false;