forked from mirror/OpenTTD
Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
This commit is contained in:
committed by
Charles Pigott
parent
7d66540af5
commit
a10013dd00
@@ -135,7 +135,7 @@ void ShowNetworkGiveMoneyWindow(CompanyID company)
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*/
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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{
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ViewPort *vp;
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Viewport *vp;
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assert(w != nullptr);
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vp = w->viewport;
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@@ -185,7 +185,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
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assert(w != nullptr);
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if (_game_mode != GM_MENU) {
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
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Point pt = GetTileZoomCenterWindow(in, w);
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@@ -201,7 +201,7 @@ void FixTitleGameZoom()
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{
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if (_game_mode != GM_MENU) return;
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ViewPort *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
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Viewport *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
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vp->zoom = _gui_zoom;
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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