forked from mirror/OpenTTD
Change: "restart" now uses your newgame settings, where "reload" uses the current settings (#11962)
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@@ -26,7 +26,6 @@ enum GameMode {
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enum SwitchMode {
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SM_NONE,
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SM_NEWGAME, ///< New Game --> 'Random game'.
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SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
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SM_RELOADGAME, ///< Reload the savegame / scenario / heightmap you started the game with.
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SM_EDITOR, ///< Switch to scenario editor.
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SM_LOAD_GAME, ///< Load game, Play Scenario.
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