forked from mirror/OpenTTD
(svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
dualcore can be faster then you want, and therefor create 2 threads, while you made the bool to make sure there is never more then 1 thread of this type.
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@@ -535,9 +535,9 @@ int ttd_main(int argc, char *argv[])
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/** Mutex so that only one thread can communicate with the main program
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* at any given time */
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static ThreadMsg _message = 0;
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static ThreadMsg _message = MSG_OTTD_NO_MESSAGE;
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static inline void OTTD_ReleaseMutex(void) {_message = 0;}
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static inline void OTTD_ReleaseMutex(void) {_message = MSG_OTTD_NO_MESSAGE;}
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static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}
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/** Called by running thread to execute some action in the main game.
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@@ -545,7 +545,7 @@ static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}
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void OTTD_SendThreadMessage(ThreadMsg msg)
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{
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if (_exit_game) return;
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while (_message != 0) CSleep(10);
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while (_message != MSG_OTTD_NO_MESSAGE) CSleep(10);
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_message = msg;
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}
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@@ -557,7 +557,6 @@ void OTTD_SendThreadMessage(ThreadMsg msg)
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static void ProcessSentMessage(ThreadMsg message)
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{
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switch (message) {
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case MSG_OTTD_SAVETHREAD_START: SaveFileStart(); break;
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case MSG_OTTD_SAVETHREAD_DONE: SaveFileDone(); break;
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case MSG_OTTD_SAVETHREAD_ERROR: SaveFileError(); break;
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default: NOT_REACHED();
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