forked from mirror/OpenTTD
(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
This commit is contained in:
44
engine.c
44
engine.c
@@ -240,7 +240,7 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
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typedef struct WagonOverride {
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byte *train_id;
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int trains;
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SpriteGroup group;
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SpriteGroup *group;
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} WagonOverride;
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typedef struct WagonOverrides {
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@@ -265,7 +265,7 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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wo->group = *group;
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wo->group = group;
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wo->trains = trains;
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wo->train_id = malloc(trains);
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memcpy(wo->train_id, train_id, trains);
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@@ -287,7 +287,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
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for (j = 0; j < wo->trains; j++) {
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if (wo->train_id[j] == overriding_engine)
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return &wo->group;
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return wo->group;
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}
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}
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return NULL;
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@@ -298,14 +298,14 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
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{
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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_engine_custom_sprites[engine][cargo] = *group;
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engine_custom_sprites[engine][cargo] = group;
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}
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typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
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@@ -314,6 +314,9 @@ typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
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static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
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const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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{
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if (spritegroup == NULL)
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return NULL;
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//debug("spgt %d", spritegroup->type);
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switch (spritegroup->type) {
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case SGT_REAL:
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@@ -341,7 +344,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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* That means we should get the first target
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* (NOT the default one). */
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if (dsg->num_ranges > 0) {
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target = &dsg->ranges[0].group;
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target = dsg->ranges[0].group;
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} else {
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target = dsg->default_group;
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}
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@@ -476,7 +479,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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/* Purchase list of something. Show the first one. */
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assert(rsg->num_groups > 0);
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//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
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return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
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return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
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}
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if (rsg->var_scope == VSG_SCOPE_PARENT) {
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@@ -504,7 +507,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
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assert(cargo != GC_INVALID);
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}
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group = &_engine_custom_sprites[engine][cargo];
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group = engine_custom_sprites[engine][cargo];
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if (v != NULL && v->type == VEH_Train) {
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const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
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@@ -539,12 +542,15 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
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group = GetVehicleSpriteGroup(engine, v);
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group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
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if (group == NULL && cargo != GC_DEFAULT) {
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// This group is empty but perhaps there'll be a default one.
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group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
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group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
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(resolve_callback) ResolveVehicleSpriteGroup);
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}
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if (group == NULL)
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return 0;
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assert(group->type == SGT_REAL);
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rsg = &group->g.real;
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@@ -605,7 +611,7 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
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if (v != NULL)
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cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
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group = &_engine_custom_sprites[engine][cargo];
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group = engine_custom_sprites[engine][cargo];
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if (v != NULL && v->type == VEH_Train) {
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const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
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@@ -615,13 +621,13 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
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group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
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if (group == NULL && cargo != GC_DEFAULT) {
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// This group is empty but perhaps there'll be a default one.
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group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
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group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
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(resolve_callback) ResolveVehicleSpriteGroup);
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}
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if (group->type != SGT_CALLBACK)
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if (group == NULL || group->type != SGT_CALLBACK)
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return CALLBACK_FAILED;
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return group->g.callback.result;
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@@ -637,6 +643,9 @@ static byte _vsg_bits_to_reseed;
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static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
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Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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{
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if (spritegroup == NULL)
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return NULL;
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if (spritegroup->type == SGT_RANDOMIZED) {
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_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
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&spritegroup->g.random,
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@@ -659,12 +668,15 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
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group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
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(resolve_callback) TriggerVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
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if (group == NULL && veh->cargo_type != GC_DEFAULT) {
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// This group turned out to be empty but perhaps there'll be a default one.
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group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
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group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
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(resolve_callback) TriggerVehicleSpriteGroup);
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}
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if (group == NULL)
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return;
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assert(group->type == SGT_REAL);
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rsg = &group->g.real;
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