forked from mirror/OpenTTD
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
This commit is contained in:
@@ -150,10 +150,10 @@ uint GetMaskOfAllowedCurrencies()
|
||||
**/
|
||||
void CheckSwitchToEuro()
|
||||
{
|
||||
if (_currency_specs[_settings_client.gui.currency].to_euro != CF_NOEURO &&
|
||||
_currency_specs[_settings_client.gui.currency].to_euro != CF_ISEURO &&
|
||||
_cur_year >= _currency_specs[_settings_client.gui.currency].to_euro) {
|
||||
_settings_client.gui.currency = 2; // this is the index of euro above.
|
||||
if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
|
||||
_currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
|
||||
_cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
|
||||
_settings_game.locale.currency = 2; // this is the index of euro above.
|
||||
AddNewsItem(STR_EURO_INTRODUCE, NS_ECONOMY, 0, 0);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user