Codechange: Convert saveload numbers to enum values.

(This was mostly achieved with a few in-place regexes)
This commit is contained in:
2019-01-26 01:48:40 +00:00
committed by PeterN
parent ea4ea62816
commit 9de12521ec
37 changed files with 1265 additions and 1213 deletions

View File

@@ -109,7 +109,7 @@ const SaveLoad *GetLinkGraphScheduleDesc()
* SaveLoad desc for a link graph node.
*/
static const SaveLoad _node_desc[] = {
SLE_CONDVAR(Node, xy, SLE_UINT32, 191, SL_MAX_VERSION),
SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION),
SLE_VAR(Node, supply, SLE_UINT32),
SLE_VAR(Node, demand, SLE_UINT32),
SLE_VAR(Node, station, SLE_UINT16),
@@ -121,11 +121,11 @@ static const SaveLoad _node_desc[] = {
* SaveLoad desc for a link graph edge.
*/
static const SaveLoad _edge_desc[] = {
SLE_CONDNULL(4, 0, 191), // distance
SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance
SLE_VAR(Edge, capacity, SLE_UINT32),
SLE_VAR(Edge, usage, SLE_UINT32),
SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, 187, SL_MAX_VERSION),
SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION),
SLE_VAR(Edge, next_edge, SLE_UINT16),
SLE_END()
};
@@ -140,7 +140,7 @@ void SaveLoad_LinkGraph(LinkGraph &lg)
for (NodeID from = 0; from < size; ++from) {
Node *node = &lg.nodes[from];
SlObject(node, _node_desc);
if (IsSavegameVersionBefore(191)) {
if (IsSavegameVersionBefore(SLV_191)) {
/* We used to save the full matrix ... */
for (NodeID to = 0; to < size; ++to) {
SlObject(&lg.edges[from][to], _edge_desc);
@@ -229,7 +229,7 @@ static void Load_LGRS()
*/
void AfterLoadLinkGraphs()
{
if (IsSavegameVersionBefore(191)) {
if (IsSavegameVersionBefore(SLV_191)) {
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) {
for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {