(svn r261) -Workaround: unplayeable network-game on busy maps because of wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often

This commit is contained in:
signde
2004-09-14 22:51:37 +00:00
parent eaeca76e5a
commit 9dcf10eb6c
2 changed files with 13 additions and 2 deletions

View File

@@ -353,7 +353,7 @@ static int GetNextSyncFrame()
{
uint32 newframe;
if (_frame_fsync_last == 0) return -5;
newframe = (_frame_fsync_last + 16);
newframe = (_frame_fsync_last + 10); // do not use a multiple of 4 since that screws up sync-packets
if ( (newframe + 4) > _frame_counter_max) return -5;
return (_frame_counter_max - newframe);