forked from mirror/OpenTTD
Fix: Round up deltas for smooth scrolling, so target will be reached
This commit is contained in:
@@ -346,6 +346,23 @@ static inline int RoundDivSU(int a, uint b)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes (a / b) rounded away from zero.
|
||||
* @param a Numerator
|
||||
* @param b Denominator
|
||||
* @return Quotient, rounded away from zero
|
||||
*/
|
||||
static inline int DivAwayFromZero(int a, uint b)
|
||||
{
|
||||
const int _b = static_cast<int>(b);
|
||||
if (a > 0) {
|
||||
return (a + _b - 1) / _b;
|
||||
} else {
|
||||
/* Note: Behaviour of negative numerator division is truncation toward zero. */
|
||||
return (a - _b + 1) / _b;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 IntSqrt(uint32 num);
|
||||
|
||||
#endif /* MATH_FUNC_HPP */
|
||||
|
Reference in New Issue
Block a user