(svn r2497) Use a struct array for palette entries instead of a flat byte array

This commit is contained in:
tron
2005-06-30 05:27:32 +00:00
parent 6e72d514b7
commit 9d75047211
6 changed files with 244 additions and 243 deletions

View File

@@ -50,17 +50,16 @@ static void MakePalette(void)
{
LOGPALETTE *pal;
uint i;
byte *b;
pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
for (i = 0, b = _cur_palette; i != 256; i++, b += 3) {
pal->palPalEntry[i].peRed = b[0];
pal->palPalEntry[i].peGreen = b[1];
pal->palPalEntry[i].peBlue = b[2];
for (i = 0; i != 256; i++) {
pal->palPalEntry[i].peRed = _cur_palette[i].r;
pal->palPalEntry[i].peGreen = _cur_palette[i].g;
pal->palPalEntry[i].peBlue = _cur_palette[i].b;
pal->palPalEntry[i].peFlags = 0;
}