forked from mirror/OpenTTD
(svn r2497) Use a struct array for palette entries instead of a flat byte array
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9
win32.c
9
win32.c
@@ -50,17 +50,16 @@ static void MakePalette(void)
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{
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LOGPALETTE *pal;
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uint i;
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byte *b;
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pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
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pal->palVersion = 0x300;
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pal->palNumEntries = 256;
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for (i = 0, b = _cur_palette; i != 256; i++, b += 3) {
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pal->palPalEntry[i].peRed = b[0];
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pal->palPalEntry[i].peGreen = b[1];
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pal->palPalEntry[i].peBlue = b[2];
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for (i = 0; i != 256; i++) {
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pal->palPalEntry[i].peRed = _cur_palette[i].r;
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pal->palPalEntry[i].peGreen = _cur_palette[i].g;
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pal->palPalEntry[i].peBlue = _cur_palette[i].b;
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pal->palPalEntry[i].peFlags = 0;
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}
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