forked from mirror/OpenTTD
(svn r3730) Multistop modifications:
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
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@@ -118,7 +118,7 @@ RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
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return rs;
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}
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static uint GetNumRoadStops(const Station* st, RoadStopType type)
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uint GetNumRoadStops(const Station* st, RoadStopType type)
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{
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uint num = 0;
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const RoadStop *rs;
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@@ -1431,7 +1431,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
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for (i = 0; i != NUM_SLOTS; i++) {
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if (cur_stop->slot[i] != INVALID_VEHICLE) {
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Vehicle *v = GetVehicle(cur_stop->slot[i]);
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ClearSlot(v, v->u.road.slot);
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ClearSlot(v);
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}
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}
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