(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.

This commit is contained in:
rubidium
2008-04-15 22:27:28 +00:00
parent 9346e067f3
commit 9d3a08523a
3 changed files with 25 additions and 27 deletions

View File

@@ -36,16 +36,16 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
case 0x8A: return t->grow_counter;
case 0x92: return t->flags12; // In original game, 0x92 and 0x93 are really one word. Since flags12 is a byte, this is to adjust
case 0x93: return 0;
case 0x94: return t->radius[0];
case 0x95: return GB(t->radius[0], 8, 8);
case 0x96: return t->radius[1];
case 0x97: return GB(t->radius[1], 8, 8);
case 0x98: return t->radius[2];
case 0x99: return GB(t->radius[2], 8, 8);
case 0x9A: return t->radius[3];
case 0x9B: return GB(t->radius[3], 8, 8);
case 0x9C: return t->radius[4];
case 0x9D: return GB(t->radius[4], 8, 8);
case 0x94: return ClampToU16(t->squared_town_zone_radius[0]);
case 0x95: return GB(ClampToU16(t->squared_town_zone_radius[0]), 8, 8);
case 0x96: return ClampToU16(t->squared_town_zone_radius[1]);
case 0x97: return GB(ClampToU16(t->squared_town_zone_radius[1]), 8, 8);
case 0x98: return ClampToU16(t->squared_town_zone_radius[2]);
case 0x99: return GB(ClampToU16(t->squared_town_zone_radius[2]), 8, 8);
case 0x9A: return ClampToU16(t->squared_town_zone_radius[3]);
case 0x9B: return GB(ClampToU16(t->squared_town_zone_radius[3]), 8, 8);
case 0x9C: return ClampToU16(t->squared_town_zone_radius[4]);
case 0x9D: return GB(ClampToU16(t->squared_town_zone_radius[4]), 8, 8);
case 0x9E: return t->ratings[0];
case 0x9F: return GB(t->ratings[0], 8, 8);
case 0xA0: return t->ratings[1];