forked from mirror/OpenTTD
Add: Road waypoint functionality
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committed by
rubidium42
parent
c6387c7784
commit
9c84e5df3f
@@ -1091,7 +1091,7 @@ bool AfterLoadGame()
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break;
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case MP_STATION:
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if (IsRoadStop(t)) SB(t.m7(), 6, 2, 1);
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if (IsStationRoadStop(t)) SB(t.m7(), 6, 2, 1);
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break;
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case MP_TUNNELBRIDGE:
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@@ -1145,7 +1145,7 @@ bool AfterLoadGame()
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break;
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case MP_STATION:
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if (!IsRoadStop(t)) break;
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if (!IsStationRoadStop(t)) break;
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if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m3(), 0, 3));
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SB(t.m7(), 0, 5, HasBit(t.m6(), 2) ? OWNER_TOWN : GetTileOwner(t));
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@@ -1296,7 +1296,7 @@ bool AfterLoadGame()
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has_road = true;
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break;
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case MP_STATION:
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has_road = IsRoadStop(t);
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has_road = IsAnyRoadStop(t);
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break;
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case MP_TUNNELBRIDGE:
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has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD;
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