forked from mirror/OpenTTD
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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@@ -87,6 +87,7 @@ static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
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TileIndex GetOtherTunnelEnd(TileIndex);
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bool IsTunnelInWay(TileIndex, uint z);
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bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);
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/**
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