forked from mirror/OpenTTD
Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -83,7 +83,7 @@ DropDownListIconItem::DropDownListIconItem(SpriteID sprite, PaletteID pal, Strin
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uint DropDownListIconItem::Height(uint width) const
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{
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return max(this->dim.height, (uint)FONT_HEIGHT_NORMAL);
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return std::max(this->dim.height, (uint)FONT_HEIGHT_NORMAL);
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}
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uint DropDownListIconItem::Width() const
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@@ -381,7 +381,7 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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for (const auto &item : list) {
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height += item->Height(width);
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if (auto_width) max_item_width = max(max_item_width, item->Width() + 5);
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if (auto_width) max_item_width = std::max(max_item_width, item->Width() + 5);
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}
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/* Scrollbar needed? */
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@@ -391,12 +391,12 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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bool above = false;
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/* Available height below (or above, if the dropdown is placed above the widget). */
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uint available_height = (uint)max(GetMainViewBottom() - top - 4, 0);
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uint available_height = std::max(GetMainViewBottom() - top - 4, 0);
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/* If the dropdown doesn't fully fit below the widget... */
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if (height > available_height) {
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uint available_height_above = (uint)max(w->top + wi_rect.top - GetMainViewTop() - 4, 0);
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uint available_height_above = std::max(w->top + wi_rect.top - GetMainViewTop() - 4, 0);
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/* Put the dropdown above if there is more available space. */
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if (available_height_above > available_height) {
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@@ -426,7 +426,7 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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}
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}
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if (auto_width) width = max(width, max_item_width);
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if (auto_width) width = std::max(width, max_item_width);
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Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top};
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Dimension dw_size = {width, height};
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